Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts

Tuesday, 15 March 2016

Learning Resources on Computational GRaphics

3Ds MAx on Lynda.com

After taking the first course, which I did not finish since I ain't interested in animationa and advanced lighting, etc. I signed up for a trial account at digital tutors, which is also prety good. The videos I watched from this short course, CG101 are prety good and explains very well the concepts.

So now I need to learn 3DS or other 3D modeling sftware to be able to manipulate the Salamonde model from Autocad 3D. So I'm taking this course 3ds Max 2013 Essential Training and hope that 2013 is not so far away from 2016.


Some more sites on CG

http://www.scratchapixel.com/lessons/3d-basic-rendering/global-illumination-path-tracing

http://home.lagoa.com/2014/04/ray-tracing-vs-path-tracing-in-plain-english/

Tuesday, 8 March 2016

Learning Unity on Lynda.com - Part 1

Decided to take a structured Unity course to gain some structured learning. The disadvantage is that I'll have to go through stuff that doesn't mater much to me, since I'm not really developing games. More on that latter. Tha advantage is that I won't loose time looking at stuff done for older versions, repeated content and, more important, I have a structure to follow, there is always one more video to watch.

As to not developing a game, I guess that what I want to do will contain most of the components of a game.

So what I did is take a 10 day free trial on Lynda.com from Linkedin (which now wons Lynda, which makes sense) and started this course. Then I found out that the trial is for the Basic Lynda membership, which does not allow me to download the course files. Up to recently I never paid for content online, today I find that sometimes it is really worth it (maybe I now appreciate that my time is finite and valuable). I guess I'll be signing up for a Premium membership for about 25€/month, at least while learning Unity, 3DS Max and Revit.